DREADMOOR Money and Trading: How to Earn Coins
How to earn coins in DREADMOOR: which fish to sell, what the traders buy, why dangerous catches pay more, and what you should never sell.
Quick answer: Sell fish at Betsy & Sons, keep chromatic scales and metal for crafting, and target predatory fish when you need a big payout. The fastest early coins come from a full Snapper hold; the best long-term value comes from dangerous species and trader contracts.
Coin prices in the demo are small and may be rebalanced for Early Access. The principles — dangerous fish pay more, materials are worth more than their sale price — should hold.

DREADMOOR's economy is deliberately tight. You are not a merchant prince; you are a stranded angler with a debt, as the free demo makes clear in its first hour. Coins matter because they buy information, carburettor parts and the occasional shortcut.
"The more dangerous the prey, the higher the price it fetches from the mysterious traders of the Submerged Lands." — DREADMOOR on Steam
Where coins come from
- Selling fish to Gil and Boza at Betsy & Sons.
- Selling surplus materials you do not need for upgrades.
- Trader contracts posted at the store.
- Predatory fish carcasses, which are worth more than common catch.
- Quest rewards from John and the store.
The store is the hub. Gil handles the business; Boza handles the fish. Talk to both, because their dialogue and stock differ.
Which fish to sell
Sell common Snapper once you have the recipes you need. Keep Softgazer until you have enough chromatic scales for the Rainbow Fin, then sell the surplus.
| Fish | Sell or keep | Reason |
|---|---|---|
| Snapper | Sell most | Common, easy to replace |
| Softgazer | Keep until scales are stocked | Chromatic scales are a crafting gate |
| Shovel Nose | Sell surplus | Useful but not a bottleneck |
| Sharp Fin | Sell | Common predator bait target |
| Sturdy Crawler | Sell surplus | Low value, bulky |
| Harpooner | Keep 3, sell the rest | Three carcasses buy the carburettor |
A full hold of Snapper is the reliable early income. A single Harpooner can be worth several Snapper, but the fight costs bait and time. Mix both: grind Snapper when you need steady coins, hunt predators when you need a specific trade.
Dangerous prey pays more
The store is explicit: the more dangerous the prey, the higher the price. That is the game's risk-reward loop.
Predatory fish require a different technique. You cast past the splash zone, hold the mouse button and retrieve slowly with small tugs. Too fast and the fish cannot catch up; too long a pause and it loses interest. The fishing guide covers the timing.
The payoff is not only coins. Predator carcasses are quest items, and the Harpooner trade is the cheapest route to the Upgraded Engine.
What not to sell
Metal plates. Every boat module needs scrap. Selling metal for a few coins is a bad trade.
Coral fibre. It regrows, but slowly. Keep a stack for hull repairs.
Adhesive slime. Annoying to farm and needed for repairs.
Chromatic scales. The Rainbow Fin and later recipes need them.
Iron barrels. Heavy, but required for the still and other crafts.
If you are short on coins, sell fish, not materials. Fish are renewable within minutes; coral is renewable within days.
Contracts and the debt
Betsy & Sons posts contracts. They are a reliable source of coins and sometimes materials. Check the board every time you dock.
The story also gives you a debt to the store after the essence injection. Do not ignore it. Paying it down keeps the traders friendly and unlocks stock.
The demo does not let the debt spiral, but Early Access may be harsher. Dream Dock describes a divided world where resources are scarce and trust is fragile, so treat the debt as a priority until it is cleared.
Fuel economy
Fish meat is boat fuel. Feeding the fuel larva converts meat into fuel, which means every fish has two possible uses: sale or range.
Do not burn your entire hold for fuel. Keep enough fish to sell, and keep enough fuel to reach the next dock. A good split is half the hold for sale, half for fuel, adjusted by how far you plan to travel.
The boat upgrades page explains when a fuel tank or canister rack is worth the scrap.
The Baron and Sludgebet
The demo ends before Sludgebet, but the story sets up the Baron as the biggest dealer in the region. Expect better prices, rarer stock and less friendly terms.
For now, the trading post is enough. Build your coin reserve before the gates open; the first trip beyond the Throat will likely cost more than you expect.
FAQ
How do you get coins in DREADMOOR? Sell fish and surplus materials at Betsy & Sons, complete contracts and hunt predatory fish.
What is the best fish to sell? Harpooners and other dangerous species pay the most, but Snapper is the most reliable early income.
Should you sell chromatic scales? No. Keep them for the Rainbow Fin and later recipes.
How do you pay the carburettor debt? Give Gil and Boza 50 coins or three Harpooner carcasses.
Can you sell metal? You can, but you should not. Boat upgrades need it.
More DREADMOOR Guides
How DREADMOOR crafting works: the workbench, blueprint research, scraps of knowledge, material sources and the recipes worth making first.
The DREADMOOR demo is a free 3–4 hour standalone slice with its own questline, dry dock and island region. What it includes and how to install it.
A complete DREADMOOR demo walkthrough: the radio, five Snapper, John's still, the dry dock, the engine and the Throat gate puzzle, step by step.
How to unlock the DREADMOOR dry dock, repair the trawler step by step, and install your first engine and hull upgrades without wasting materials.
DREADMOOR Early Access starts 9 November 2026 with the full core loop and one major region. What is in the build, how long it will last and whether to buy.
Every fish confirmed in the DREADMOOR demo, with bait, habitat and use: Snapper, Softgazer, Shovel Nose, Sharp Fin, Sturdy Crawler and Harpooner.
DREADMOOR fishing explained: cast into splash zones, hold tension in the green, pull against the fish and use a slow lure retrieve for Harpooners.
Every DREADMOOR location confirmed in the demo, from the Slough and Angler's Island to the Throat, plus how the map and fast travel work.
